The developer might make your teammates invincible in casual playlists, preventing annoying players from ruining multiplayer matches for everyone.
Nobody likes a griefer—you know, that player in an online game whose sole purpose is to ruin the experience for everyone else having fun or competing, whether they’re on the griefer’s team or not.
In an effort to reduce the effect of jerks on normal players’ experiences, the developers behind Rainbow Six Siege are considering a big overhaul to the game’s mechanics. Specifically, Ubisoft might be removing friendly fire from the quasi-realistic military shooter—you’ll be able to lay traps and gun down enemy combatants, but your teammates will be magically invincible.
“We have a lot of ideas and we are thinking about how we can tackle teamkills,” Ubisoft brand director Alexandre Remy told PCGamesN. “It depends on your place and your experience as a Rainbow Six Siege player, in fact I think it was with that I mentioned we are thinking about potentially removing friendly fire. I think that would resolve a lot of issues and for entry players I think it is a very good way of avoiding those behaviors. Starting next year, we need to start fixing toxicity”
He added: “It is not yet 100 percent decided. We are toying with that idea as a prototype, but it has some consequences, right? It is always a balance, if we decide to move forward with that idea, be sure that it is going to go to test servers first as it is such a heavy decision. Obviously it is something where we want to have feedback before we make it final. Maybe there are also aspects of friendly fire that we have not measured yet that can actually be triggered.”
In other words, Ubisoft might just consider removing friendly fire from the game’s casual playlists, which means that errant firing could at least still have an effect in the game’s ranked modes. And if you’re a jerk there, Ubisoft is also planning to revamp its player-reporting system so that users can flag more behaviors for the game’s support staff to investigate.
Remy didn’t go into detail on that point, but it stands to reason that the best way to avoid getting flagged or otherwise banned from multiplayer is to, you know, just play the game like a normal person. Don’t go AFK. Don’t shoot your team. Don’t use exploits. Easy, right?